
About CindieForge

The Studio
A forge is not a factory.
CindieForge is an independent game studio in New England. One developer building in Godot, with six games so far, from a free card duel that runs in a phone browser to a survival city-builder on Steam.
- Independent
- Based in New England
- Built in Godot
- Six Games
The story
Built, Not Assembled
A factory turns out identical units. A forge takes raw material and heat and makes one thing at a time, and each piece carries the marks of the hands that made it. The name is a promise about how the work gets done here.
CindieForge is Sean Elovirta, a software engineer who spent years on software most people never see: privacy tools that block data brokers at the network level, Bluetooth physical security systems, portable RF scanners, and a local-first AI layer called SELO. That kind of work leaves habits. You design a system before you build it, and you treat other people's data as theirs.
Games ask for all of that and something harder on top, which is making a stranger feel something. So the studio builds its own tools in Godot, keeps each game small enough to finish properly, and puts it where players already are. The bigger releases go to Steam. The free ones run in a browser tab with no account.
What we make
The Shelf
Six games so far. Each one has its own page with screenshots, the full pitch, and somewhere to play or wishlist it.
What we believe
House Rules
No Dark Patterns
No loot boxes and no energy timers, and nothing built to make you feel bad for stopping. A game should earn your time by being good, not by finding a way to keep hold of it.
Your Data Is Yours
Outfitter and Stakes have no accounts and send nothing anywhere. This site counts visits only after you say yes to it, and works the same if you say no.
Ship When It's Ready
Dates move when a game needs them to, and when one does, we say so in public. GraveCrown's first date was retired for more play-testing and a full audio pass, and the post that announced it now carries a note saying so.
Build the Tools
When the existing tools are not good enough, we build our own in Godot. Some of them now ship to other Godot developers through SeloDev.
Join the Forge
Betas, demos and dev updates land on the Discord first, and it is the quickest way to tell the person making the games what you think of them.






