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Outfitter key art: the shop at the end of a dirt road, a covered wagon outside, under the Outfitter wordmark

Play Outfitter, Free in Your Browser

You’re not the one going out there.

FreeBrowserShop · ManagementNo Account

Opens the shop. No download, no sign-up, best on a desktop or laptop.

Outfitter is a shop game about consequence. You don’t go out there. You stand behind the counter while other people do, and everything they carry into the Fens or the Crypt or the Ancient Ruins is something you chose for them and charged them for.

Every traveller wants something different, nobody carries more than three things, and each has a weight they can shoulder and a purse they can’t exceed. A pilgrim won’t touch armour. A courier refuses anything heavy. A lamplighter is going somewhere with no daylight at all. Your shelf holds sixteen items across seven kinds of need — warmth, dry, footing, light, medicine, provisions, protection — and almost nothing covers two of them well.

So every sale is a compromise you picked. Then they walk out, and you wait.

Sell well and they come back. Sell badly and they come back hurt. Some of them don’t come back at all — and there are only ten people in this town.

Trailer

47 seconds, sound on.

How a Day Goes

  1. 1The shutters go up. Anyone due back arrives — whole, hurt, or not at all — and the wholesaler has already refilled your shelf out of the till.
  2. 2Three or four travellers come in over the day. Each names a destination, a return date, what is in their purse, and the one thing that worries them.
  3. 3Put items on the counter and watch the need bars fill. The game shows you what a thing would cover before you commit it.
  4. 4Set a price. Too high and they walk; too low and the note gets closer.
  5. 5Close the shutters. The evening reckons up what you took, what you still owe, and who is due back tomorrow.

The Shop

Sister Ilde at the Outfitter counter, with the leather jerkin and iron-shod staff greyed out in the stock list because she refuses to carry armour
The counter. Sister Ilde won’t carry armour, so the jerkin and the staff are greyed out before you can offer them — and the mantle you did put down has her one point over on warmth.
The road panel in Outfitter showing eight of ten travellers still walking, with two marked never came back
The road panel. Eight of ten still walking, two who came back hurt, and two who did not come back.
The evening summary in Outfitter: four sold, 180 coin taken, 449 short of the note with three days left
Evening. What you took, what you still owe, and who is due back tomorrow.

The Debt

790 coins, due on day seven.

You start with 120.

That’s the whole clock, and it’s what makes the near-fit tempting. You can always sell someone something that mostly works, for more than it’s worth. They just have to survive it.

The People

Ten travellers, and the town doesn’t refill. Mara Vess the scavenger, Brannock the old soldier, Sister Ilde the pilgrim, Corvin Ash the lamplighter, Wrenna Vole the bonesetter who sets everyone’s bones but her own.

They remember how the last trip went, and say so the next time they’re at your counter — the ones who made it home, and the ones who came back hurt. And when the roster reads nine of ten still walking, you know exactly which sale that was.

I’ll carry no armour and no staff. That isn’t the road I walk.

Sister Ilde · pilgrim

I run the whole way. Anything heavy and I may as well walk.

Blink Blankenship · courier

There’s no daylight where I’m going. None at all.

Corvin Ash · lamplighter

I set other people’s bones. Mine are the ones giving out.

Wrenna Vole · bonesetter

Six Roads

The Sewers, the Fens, the Crypt, the Salt Flats, the Highlands and the Ancient Ruins. Each is a short, fair or long road, and everyone is back in two or three days — distance isn’t how long you wait, it’s what the trip is worth. The long roads pay more.

The Ruins want food, warmth, a guard, a light and footing all at once, from a pack that holds three things. That one isn’t a shopping list, it’s a choice about what you’re willing to leave off.

What’s In It

Ten travellers who do not come back if you get it wrong.

The roster is finite and it only shrinks.

Sixteen items, seven kinds of need, three carry slots.

No item is the right answer. Every sale is a trade you picked.

Haggle against a real purse.

Each traveller has their own money and their own carry limit. Ask too much and they will name a figure back — once. Push past that and they walk.

A seven-day debt clock.

It is what makes the wrong sale look reasonable.

They remember.

A traveller who came home, or came back hurt, says so the next time they are at your counter.

Runs in the browser.

No install, no account, nothing to download.

Quick Facts

Genre
Shop management, narrative
Session
Seven in-game days, roughly 12–18 minutes
Stock
16 items across 7 kinds of need
Cast
10 travellers, and the town does not refill
Roads
6 destinations, everyone back in 2 or 3 days
Platform
Browser, desktop and laptop
Account
None. No sign-in, no server
Price
Free to play

It Collects Nothing

Outfitter has no account, no cookies, and no third-party analytics, and it makes no network calls at all once it has loaded. Your run, your settings and a few plain play counters live in your own browser storage, on your own device. Nothing is transmitted and nothing reaches us. Clearing your browser data clears it. Our privacy policy says the same thing in fewer words.

Built on the SeloDev Toolkit

Outfitter isn’t built on bespoke one-off code. Twelve of the nineteen systems in the SeloDev Godot catalog are vendored into it and load-bearing — the save that survives your refresh, the weight limit that caps a pack, the stat lookup behind every need bar. If you write Godot, this game is a working demo of the toolkit as much as it is a game.

01 · Save/Load
An autoloaded SaveManager on a binary backend. Your run survives a refresh.
02 · Inventory
The shelf, and every traveller’s pack. Its weight limit is the carry rule.
03 · Equipment
The three-slot kit they walk out in.
04 · Loot
What a trip brings back, gated on how well the kit actually fit.
06 · Vendor
Both counters, and the two wallets behind them — your till and their purse.
07 · Quests
The debt, modelled as a two-objective quest.
08 · Stats & Skills
The seven axes. Every fit check is a stat lookup.
09 · Settings Menus
The options screen — the only vendored UI you actually look at.
11 · Day/Night
The shop clock, and the grading that hands the room over to evening.
12 · AAA Visuals
The 2D post pass, on a layer of its own.
13 · Dialogue
The request a traveller makes, and what they say to you the next time.
18 · Audio
Thirteen cues, four tracks, and the room tone under all of it.

Credits

Systems

Twelve vendored systems from the SeloDev Godot catalog, listed above.

Art

Epic RPG World Complete Collection and Epic RPG World — Village, by Rafael Matos.

Font

Pixel Sans by odd sock, under the Pixel Sans Font Licence v1.0.

Audio

Echoes — Audio Super Kit, Rust & Blood — SFX Library, Cozy Tunes and Horror SFX Complete, by Pizza Doggy.

Engine

Made with Godot Engine, MIT licensed.

The art, font and audio licences don’t require attribution. It is here because it should be.

FAQ

Is Outfitter free?

Yes. It is free to play in your browser, with no account, no download, and no sign-up.

How long is a run?

Seven in-game days. The note is due at the close of day seven, and a week runs roughly 12 to 18 minutes.

Do I ever go out on the road myself?

No. You stand behind the counter. Everything that happens out there happens to someone you sold to, using what you sold them.

What happens if a traveller does not come back?

They are gone. There are ten people in the town and the roster never refills, so every one you lose is one fewer customer for the rest of the week.

Does Outfitter save my progress?

Yes. It autosaves your run to your own browser storage, on your device. Nothing is sent anywhere, and there is no account to attach it to.

Is it on Steam?

Not currently. Outfitter is a free browser build, and there is no store page for it.

Does it work on phones?

It is built for a mouse and a wide screen. It will load on a tablet, but the shop counter wants the room a desktop or laptop gives it.

Open the shutters

Seven days, one shop, and a note due at the end of them. The first traveller is already on the step.

Looking for more? Browse the rest of our free browser games, try our push-your-luck card duel Stakes, see our flagship survival city-builder From Embers, or catch studio news on From the Forge.