If you're reading this, you've found CindieForge near the very beginning. This is a short note from the day we lit the forge — our origin story, kept here as the studio grows.
My name is Sean. I'm a full-stack engineer based in New England, and for the past several years I've been building tools — privacy stacks, browser extensions, Bluetooth security systems, AI layers, portable network scanners. Some of these you've maybe heard of if you run pi-hole or care about data broker blocklists. Most of them live quietly on GitHub, doing their jobs.
But the whole time I was building infrastructure, there was a part of my brain that kept circling back to the same question: what if I took everything I know about systems, security, and creative tooling, and used it to build something people could actually play?
CindieForge is the answer to that question. It's an indie game studio built by a tool-builder. We're small, we're independent, and all of our games are made with the same ethos that drove every other project: build the tools you need, respect the people you serve, ship when the work is done.
I don't know exactly what CindieForge will become. But I know how it starts: by lighting the forge and seeing what we can make.
More soon. The forge never sleeps.